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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
live4h0y
arsuledin

image

I stumbled upon this beauty here, and I just — love his facial expressions. It’s obviously not the most flattering of him, but I don’t care? Because taking into account his raised lips and scrunched nose, his narrowed eyes… This is just like a wolf’s snarl. Wolves communicate through facial expressions and small sounds ( and Solas has the facial expression down, but he doesn’t always ‘growl’, he just scoffs and makes sounds of disgust. Though I do headcanon that, on occasion, he will growl if he’s very angry. HELLO NEMO IS A SUPPORTER OF THE IDEA THAT ELVES HAVE SHARP CANINES AND EXPRESSIVE EARS ). Anyway, I really love Solas’s facial expression. I do think that, in Uthenera, he spent most of his time in the form of a wolf. It was probably easier. It’s why the Dalish most likely cursed him 90% of the time; and when he DID approach them as his normal-self, they came up with: beware; the Dread Wolf comes in many forms, like a harmless wanderer. There’s also the pattern in which Solas’ walks in his cut scenes, with one foot forward and the other right behind the other, in a line, like a wolf. 

Source: arsuledin-archive
dragthemcu
dragthemcu

I hate how m*rvel and the mc* have created this convoluted idea that superheroes need to have constant, incessant banter. I was reading a comment board on the new ww movie, and someone was complaining about the lack of banter. And so I asked myself, why does there need to be banter? She’s fighting in the deadliest war in the Earth’s history. I feel like m*rvel movies have pushed this need for annoying and supposedly ‘humorous’ need for back and forth banter, that ultimately is just filler dialogue.

Here’s the thing: soldiers don’t banter. if superheroes (especially c*ptain am*rica) are supposed to be similar to that, then why are they sitting there making locker-room jabs at each other? It’s unnecessary and brings me to my second point: m*rvel writers and directors are afraid of stillness.

Stillness and silence are two main parts to acting and directing that my theatre teacher is always talking about. To be able to hold silence or to hold stillness means that you are completely comfortable in your acting/writing/directing, because stillness = vulnerability. And m*rvel movies just aren’t good enough to have that comfort in them. They find it necessary to fill what really needs to be a moment of silence with some witty comeback.

bvs has long bits of silence and stillness in its funeral scene in the ultimate edition. St*r tr*k bey*nd had a bought of stillness during the nebula scene. it adds incredible depth to the scene, instead of filling it with some sort of distractor like music or dialogue, which takes away from the moment.

So, going off of mod clark’s earlier post about color, m*rvel not only has a fear of stillness and cohesion within their posters, but within their movies as well. It’s a way to cover up the inherent flaws within a piece, by making it too hectic for the brain to pick apart.

fenris-amatus
moghedien

In Andromeda, one of the squad mates you have to recruit is “a human soldier from long ago” that was somehow frozen in stasis. You locate them and before you unfreeze them, you can just barely make out some of their uniform fro inside the capsule they’re in. You see the faintest outline of a logo, but its clear what it says: N7

you unfreeze them and ask them their name. It takes him a while but finally you’re told the name of this great hero: Conrad Verner.

Source: moghedien